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Concept Artist (Character/Environment)

Ubisoft Canadian Studios
Québec QC
<p>As a Concept Artist at Ubisoft Québec, you will lay the groundwork for the artistic team to create the memorable characters and environments players will engage with and enjoy. You will provide the artwork that will serve as references, and guide the visual styling throughout production as all artists work towards a common goal.</p><p>You are a visionary, a thinker, a developer and an interpreter of ideas, able to be inspired while also inspiring others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You’re eager to receive your colleagues’ feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.</p><p> </p><p>What you’ll do</p><ul><li>Partner with the art director to develop the overall vision of a game (set the tone and ambiance; pitch locations, key moments, emotional contrasts, etc.).</li><li>Produce sketches and quick iterations (digital or paper).</li><li>Create concepts of characters or environments from existing references or from scratch.</li><li>Propose concepts to the artistic team and discuss possibilities.</li><li>Adapt your artwork based on feedback.</li><li>Find balance between artistic aspects and technical constraints.</li><li>Refine your concept art to illustration by adding layers of detail.</li></ul>
<p>Ubisoft Québec is a leader in the video game industry and is located in the heart of Quebec City’s Saint-Roch neighbourhood. Involved in many of Ubisoft’s flagship franchises, the studio gained a strong expertise, leading to its implication in the development of AAA games. The 500 talented people are united by the desire of pushing boundaries, building high quality worlds and creating memorable gaming experiences.</p>
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Ubisoft Canadian Studios

Established in 1986, Ubisoft Canadian Studios is an interactive video game developer.